Index Symbols | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z Symbols (recovered) +3DOS Disk Manager --adr --autostart --bank --bench --bench-full --bench-hash --bench-heat --bench-keys --bench-nodraw --bench-prof --bench-save --bench-shot --bench-skip --bench-state --bench-steps --bp, [1] --brk, [1] --brk-log, [1] --confdir, [1] --console --debug --dezog, [1] --dezog-port, [1] --disk --file --fullscreen --help --labels --log --log-console --log-dir --log-groups --log-level --machine --no-autostart --no-gl --no-log --no-update-check --no-video-auto --noflick --pc --poke --ratio --sdcard, [1] --size --sp --style --video-auto --video-autostart --video-autostop --video-out --wav-out --xmap -a -b -c -d -f -h -l -m -n -p -r -s ...and it crashes .pok command line finding .xbrk 3-color 7z A About Accumulate T Add Bookmark Add boot loader Add to Favorites address typing ALF TV Game joysticks ALF TV Game 128K All, [1] Allow Rewind Allow ROM wr, [1] Alternate anti-alias filter Anti-flicker adaptive Gamma how it works Intensity, [1] Look ahead, [1] Mode Appearance page AppImage Application page archive As in Classic As in Modern aspect ratio assembler in the listing ATM Turbo 2+ attribute address Auto adjust Auto play / stop how it works start stop Auto recording Auto-load labels, [1] autofire autosave settings Autostart at Autostop at AY registers AY-3-8910 B Base clock BaseConf Debugger panel pager ports beam position beeper level benchmark see --bench Beta Disk, [1] block copying as text selecting selecting in the dump Block separator bookmark in the listing RZX boot file border size Border slider BREAK breakpoint action address at the start of a program condition Condition (global) CPU address divMMC cell Fetch file I/O port Interrupt log RAM cell Read ROM cell setting Slot cell span Write Breakpoint Editor breakpoint log Breakpoints panel buttons ZX Spectrum Next by count Bytes per row C Caps Shift Capture menu cartridge file CH_ADD cheat Cheats does not match this release reset Rewind RZX Value Check for Updates, [1] Check for updates Choose a Machine Classic Clear mapping clipboard screenshot clock chip Gluk Cmd key CMOS panel Code page Collect color see palette command line cheats debugging files numbers options comment adding condition DOS DT FRAME HITS IN MDT operands operators OUT RAY RAYX RAYY RD SLOT0 VAL WR config.conf configuration folder see settings folder Confirm exit Contended memory contention how it works context menu see right-click menu Convert address to CPU address space Copy as DB Copy as hex Copy as text Copy attribute address Copy screen address Copy to tape Counter Covox, [1] CPC disk CPU clock CPU panel layout CSPECTMAP Custom Custom POKEs D DAC data marking memory as DB DB in row Debugger colors device panels font opening and closing window Debugger page debugging from VS Code Decimal numbers decimal numbers Delete this machine Deleted files development build DeZog --bench banks breakpoints Debugger window launch.json machines port session watchpoints DeZog port Dim address Dim opcodes Disasm panel toolbar Disasm to file disassembler see Disasm panel disassembly disk saving, [1] disk interface Disk Manager divMMC DivMMC EnJOY! see divMMC DMA Dock under the emulator Don't show this again download drag and drop DRIVE button Driver DSK, [1] DUMP panel DIV view editing go to address RAM and ROM view DW DW in row DZRP E Edge detection how it works not exact EEPROM Emulation page EQU ERR_SP ESP UART ESP-01 esxDOS Exit exit code Expert settings Export settings Export Tape to WAV Expression Syntax F Fade out Fast Disk Access Fast Forward Fast loading going back how it works Fast Mode Fast Mode render Fast step Faster FAT32 folder Favorites FDC panel FDD panel FDI, [1] Fetch break FFmpeg file dialog file format File menu File name template File types page Fill Finalize File Find key Find pattern first start flag Flash loading how it works ROM routine flicker Floating bus how it works floating bus how it works floppy see floppy disk floppy disk floppy disk controller Floppy Drives, [1] FM registers FMAPS, [1] folder as a disk how it works limits Refresh writing Folders Font FPS FRAME frame counter frame rate exact Frame skip frames per second Fullscreen, [1] menu bar fullscreen compositor G game quick saves Game bindings gamepad binding presets saving bindings Gamepads General Sound, [1] Get FFmpeg GigaScreen global condition GLSL Gluk clock Gluk Reset Service clock Go to address, [1] Grab Keyboard Grab Mouse Gray scale gz H HALT indicator hard disk Hard Reset, [1] ZX Spectrum Next HDD see hard disk HDI headless run see --bench Heat map colors CSV export Pages Heat Map window Help hex dump see DUMP panel hex or decimal hex sign High cut (anti-alias) Hobeta, [1], [2], [3] Hotkey List hotkeys changing Debugger Grab Keyboard holding a key in other windows keyboard layout list of all preset search Shift and Ctrl Toggle or Hold Hotkeys page how it works I Icon Size IDE IM 2 table IMA, [1] image or folder IMG Import settings Indicators input lag how it works Input Overlay Input page installation Interface 2 interface style Interleave interrupt where it goes J joypad see gamepad joystick Cursor Custom Kempston QAOP quick switch Sinclair Jump to operand Jump to PC K Keep Aspect Ratio Kempston joystick Kempston mouse keyboard grabbing system layout typing PC symbols ZX Spectrum Next keyboard shortcut see hotkeys keymap own L label adding completion file loading automatically ROM set labels file Labels List LABELSLIST Latency latency layer hiding Layers hidden LBA Listen port listing editing moving around saving Load dump Load labels Load map loader Lock Toolbar log, [1] log file Low cut (DC) Low latency frames shown how it works M machine built-in choosing devices switched by a file, [1] your own Machine at start Machine page Machine: Advanced Settings Machine: Floppy Disk Machine: PSG Machine: ROM Machine: ROM Files Machine: Tape machines folder macOS hotkeys main window Manage favorites Manual, [1] MAP MAPRAM Master Max text length maximize media run or mount Media menu MEMMAP panel paging in Memory memory bank Memory Filler Memory Finder memory map memory page saving Memory Sprite Scanner Menu Bar hiding menu bar MIC in the beeper mixed MKV Model Modern Mount Mount opened media mouse grabbing sensitivity MP4 multi-disk program multi-load multi-part tape Mute, [1] N NedoOS NemoIDE NeoGS NEX, [1] Next see ZX Spectrum Next Next Side NextZXOS NextZXOS settings nightly build NMI ZX Spectrum Next No border number typing Number format, [1] Number of drives number tip Number tips, [1], [2] Numbers (Debugger), [1] NVENC O On change Open, [1] Open and Continue Open breakpoint log Open Folder Open from Archive Open Memory Dump Opened on Options Overclock, [1] Overclock Down Overclock slider, [1] Overclock Up overscan P pacing PAD paging palette, [1] BaseConf own TSConf Palette Editor Palette panel panel arranging Pause Pause in menus Pause when inactive PC keyboard Pentagon Pentagon 1024 SL Pi UART picture mouse Playback speed PNG POKE custom POKES folder port watched port #FF port mask power off and on preferences see Options Preset Previous Side Profi keyboard Profi v3 Profi v5 profile see machine Project Page PSG clock stereo Q Quick Load Quick Save quick save settings Quick Saves Quick saves how it works R Raster layout RAW file to disk, [1] RAW frame RAY Read break Real FPS Recent Record Sound to WAV, [1] Record Video Recording: Advanced Settings Refresh a folder card how it works refresh rate REG-DUMP panel register changing Reload Reload file Reload Shader Reload snapshot & labels Remember mounted media, [1] Remember my choice Report a Problem Reset ROM to start from Reset counter, [1] Reset panel layout Reset to 128K Reset to 48K Reset to defaults Reset to DOS Reset to Service Restart Now Restore Default Buttons Restore machine Restore mapping Resume by input Resume Last Session Return Rewind history how it works memory Step and History Rewind at end how it works right-click menu Rollback to Bookmark ROM writing to ROM image ROM labels roms folder, [1] Romset Editor RTC see clock chip Run Run ahead cost how it works sound Run opened media Runtime mapping RZX, [1] playing recording RZX Player, [1] S SAA1099, [1] Save Save as binary file Save as Hobeta Save as RAW Save Changed Disks, [1] Save dump Save History Save labels Save machine Save map Save Memory Dump save state see snapshot Saves page scale scan code set scan lines see shader SCL, [1] Scorpion ZS 256 Scorpion ZS 256 Turbo+ SCR screen address screen capture see Screenshot Screen dump Screen panel which screen zoom Screen window Screenshot file name folder format size Screenshot Series Screenshot to Clipboard SD card Next's own card ZX Spectrum Next Search Separation serial port Set PC settings folder shader own shadow screen Show in its own window, [1] Show labels Show segment side changing by a key Side Fill, [1] Side fill SIGNALS SjASMPlus slow computer Slow Motion Slower SMUC SNA snapshot quick save saving SZX format which machine runs it Snow notice SNX, [1] sound latency recording, [1] sound chip see PSG Sound Chip panel Mute Sound Chips window sound devices Sound page Soundrive, [1] span speed SPG Split pairs sprite finding TSConf Sprite scanner Stack offset STACK panel Start Machine State info Status Bar showing status bar drive lights tape step keys Step in Step out Step over Stick dead zone Stop and Finalize Stop here Style Switch labels Switch Turbo Symbol Shift Syntax colors system variables System/Next System/Next Card SZX format ZX Spectrum Next T T-state counting timing a routine T-state counter TAP, [1] Tap or hold tape blocks copying to a disk fast loading indicator opening playing recording saving, [1] settings stop at a block WAV files Tape panel Tape Player Tape Rewind to Start tape signal TD0, [1] tearing tile map timing how it works see span Toolbar showing toolbar buttons customizing Tools TR-DOS, [1] TR-DOS ROM trace log format Trace and stop here Trace and stop on INT Trace log track raw bytes trainer TRD, [1] TS-BIOS TSConf Debugger panel DMA FMAPS, [1] layers registers sprites tiles turbo Turbo Mode and Fast Forward Turbo rate TurboSound TurboSound FM Turn Off for Now typing TZX, [1] U UDI, [1] ULA ULA plus, [1] ULA snow, [1] how it works notice ULA+ Under the Hood Undo Quick Load how it works Untouched Update channel, [1] updates V video codec file name settings Video page View menu Virtual Keyboard virtual keyboard ZX Spectrum Next volume, [1] Volumes VS Code VSync W watch Watched Ports Watcher Watcher Editor watchpoint see breakpoint WAV, [1] export recording sound wave box What's New, [1] Which machine to start? window maximize window size Write break Write Protect Writing to a folder how it works sync X XMAP Y YM YM2149 YM2203, [1] Z Z80 ZIP ZX Evo panel ZX Evolution BaseConf Debugger panel TSConf ZX Evolution window ZX Next panel ZX Next window ZX Palette ZX Spectrum +2 ZX Spectrum +2A ZX Spectrum +3 ZX Spectrum 128K ZX Spectrum 48K ZX Spectrum Next, [1] 1 MB choosing clock Debugger panel function keys keyboard memory not emulated Options programs reset RZX SD card snapshots Wi-Fi ZXM-Phoenix